Hosting a Chivalry Server: A Guide for Dev

Welcome Dev, if you are reading this article, chances are you are interested in hosting a Chivalry server. Chivalry is one of the most popular medieval warfare games that allows players to experience the thrill of medieval combat. Hosting your own server can give you complete control over the game settings and allow you to play with your friends or community. In this guide, we will walk you through everything you need to know to get your Chivalry server up and running.

Getting Started

Before we dive deep into the technicalities, let’s start with the basics. The first step towards hosting a Chivalry server is to set up a dedicated server on your computer or rent a server from a hosting provider. Here are some options:

Option
Pros
Cons
Host a server on your own computer
Free, complete control over the server
Requires a powerful computer and a stable internet connection
Rent a server from a hosting provider
No hardware maintenance, stable connection
Costs money, limited customization options

Once you have chosen your hosting option, you need to download the Chivalry server files. You can download the files from SteamCMD or directly from the Torn Banner website. The server files are quite large, so make sure you have enough disk space to download and install them.

Configuring the Server

After downloading and installing the server files, you need to configure your server settings. The server configuration file is located at ‘UDKGame\Config\PCServer-UDKGame.ini’. Here are some essential settings you need to configure:

Server Name and Password

The server name and password are essential to ensure that only authorized players can join your server. You can set the server name and password in the server configuration file under the section ‘[Engine.AccessControl]’. Here’s an example:

Password=yourpassword
ServerName=Your Server Name

Game Mode and Map Rotation

You can set the game mode and map rotation in the server configuration file under the section ‘[AOC.AOCLTSGame]’. Here’s an example:

GameSubClass=AOCGame.AOCLTSGame
MapRotationList=AOCTO-Hillside_p, AOCLTS-Irilla_p, AOCFFA-Cistern_p

Server Settings

You can also configure various server settings such as player limit, time limit, and team balance. These settings are located in the server configuration file under the section ‘[AOC.AOCLTSGame]’. Here’s an example:

bBalanceTeams=True
MaxPlayers=24
TimeLimitMinutes=15

Starting the Server

After configuring the server settings, you need to start the server. To start the server, navigate to the ‘Binaries\Win32’ folder and run the ‘UDK.exe’ file. You can also create a batch file to start the server automatically with the desired settings.

Once the server is running, players can join the server by searching for it in the Chivalry server browser or by connecting directly to the server IP address.

FAQ

Q. How much does it cost to rent a Chivalry server?

A. The cost of renting a Chivalry server varies depending on the hosting provider and the server specifications. On average, you can expect to pay around $10-$20 per month for a basic server with 24 player slots.

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Q. Can I change the server settings while it’s running?

A. Yes, you can change the server settings while it’s running by editing the server configuration file and typing ‘adminchangemap’ in the server console to apply the changes.

Q. Can I install mods on my Chivalry server?

A. Yes, you can install mods on your Chivalry server by adding the mod files to the ‘UDKGame\CookedSDK’ folder and adding the mod name to the server configuration file under the section ‘[Engine.GameEngine]’. Here’s an example:

ServerActors=MyGameMod.MyGameModServerActor

Conclusion

Hosting a Chivalry server can be a fun and rewarding experience. With the right settings and configuration, you can create a server that caters to your playstyle and attracts a community of players. We hope this guide has helped you get started with hosting your own Chivalry server. Good luck and have fun!